32GB is a good number.ĭon't get a laptop unless portability is critical. Pretty much, you get what you pay for, but there's a steep price premium at the top end. The graphics cards are small super-computers. and turns it into a lighted perspective view. The graphics card does the job of taking a 3D encoded computer model of the world around you - roads, hills, trees, houses, etc. In terms of the computer hardware, it's all about the graphics card. Hannah has been working part time at an intern position at Intel Electronics and has recently been offered an intern position with NASA Ames research center all while maintaining top of her class in high school as well as learning to fly! The young people involved in the project are simply amazing in their technical prowess. In addition to knowing the precise position of your head it also has pupil sensors to know exactly what your eyes are focused on to further enhance the total immersion experience! I have just heard that HP Electronics having heard about our project has offered to donate their latest Head-mounted display system (Virtual reality goggles) to the project. We waited for months for the latest (at the time) hi-rez VR goggles to come out and it was worth the wait. I have flown both simulators and can't say enough about how realistic they are, especially Sim II. I think our sim team has done an incredible job. The EAA chapter I am a member of has been involved in building a couple of flight sims since before Covid hit. The rest of the specs look decent (32 GB), 1 TB SSD, 8-core processor from recent family. In my opinion the GPU in the computer you listed, being from the lowest, oldest nVidia Tier still in production, is not good enough, but that’s just me and YMMV. Take a look and decide for yourself what kind of GPU you want. So don’t believe “minimum”, or even “recommended” specs, or you will spend a lot of frustrating time lowering various rendering options to make the sim run smoothly.Ĭheck out This site caters to gaming laptop users, but most of the laptop GPUs have straight equivalent in the desktop world. Even if you spend most of the time IFR in the clouds, rendering the beautiful panel in front of you costs a lot of GPU cycles, as do the “volumetric” clouds.
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The reason is, eye candy is what sells sim software, and developers do not care for people who do not upgrade their hardware, because these people tend not to buy much of their software either. You want to buy the best you can afford, at least “upper mid-range” class, and if possible, closer to the top. The most important component of a flight simulation computer is the graphics card (GPU). This is called augmented reality and will be a huge improvement. The screens and view outside would be replaced with a computer simulation at the same time you would see your actual hands on the actual controls. Some day it will be possible to go to your hanger, put on a headset and "hanger fly" your plane using your existing controls. I think future simulators will make extensive use of VR/AR.
I would also recommend a system capable of running the Rift S from Oculus. If you can send a summary of your local options it would help. From the base configuration above I would put emphasis on the graphics card and you might want to run three monitors for front and side views at some point. I would also consider what type of flight yoke you want as well as monitors. VIDEO CARD: Radeon RX 590 or GeForce GTX 970 CPU: Intel Core i5-8400 or AMD Ryzen 5 1500X or better